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In the 60 years or so since there’s been an IT industry, the cloud would be only the third such model, centralized and client-server computing being the two previous ones.
In a client-server environment, an organization's files, and sometimes its applications, are stored not on individual desktop computers but on centralized servers instead.
By storing the virtualized desktop on a remote central server, rather than the remote client's local storage, users can work from their remote desktop client while all programs, apps, processes and ...
Purchasing then serves its client at Parks and Recreation with an OK to proceed. Note that PCs in this simple scenario could be both client and server, depending on the circumstances.
eWEEK 30: Client/server applications were heavily promoted in the 1990s as an effective way to harness the power of PCs connected to corporate networks. But the model just wasn’t scalable.
Cloud-to-client, direct: serverless computing reduces the middle 'Hybrid cloud isn't going to be a mix of AWS and Google, or AWS and on-premise. It will be a mix of AWS and client machines.' ...
Old models of computing always tend to linger too long, but client-server was based on a fallacy -- and needs to go away sooner rather than later I write this week from IBM’s Insight conference ...
Today the $247 billion cloud computing industry funnels everything through massive centralized data centers operated by giants like Amazon, Microsoft, and Google.
IBM's view of business computing's future contrasts markedly with that held by arch rival Microsoft. With its recent release of the Windows Vista operating system — complete with a desktop footprint ...
For instance, mainframes (centralized computing) gave rise to PCs and client/server (decentralized), which gave rise to the cloud (centralized). So decentralized is due next.
“EOS is fundamentally the same as a centralized cloud computing architecture [client/server] without the fundamental components of a blockchain or peer-to-peer network.” ...