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In an open letter published on Friday, Unity’s president and general manager Marc Whitten apologized for the controversial changes announced on September 12 and announced that it was walking ...
Ten days after Unity successfully enraged huge swathes of the development community by announcing sweeping, and wildly unpopular, changes to its Unity Engine business model, the company has said ...
“As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are ...
After nearly a week of protracted developer anger over a newly announced runtime fee of up to $0.20 per game install, Unity says it will be "making changes" to that policy and will share a further ...
Unity plans to change its forthcoming pay-per-install program following widespread criticism from game developers. “We apologize for the confusion and angst the runtime fee policy we announced ...
This morning, Unity said it was sorry for the "confusion and angst" its changes had caused, and promised it would make unspecified "changes" to its plans. Newscast: Switch 2 tech demos and release ...
Unity has announced some key changes to its widely panned Runtime Fee policy, which spawned both derision and confusion from developers and the gaming community at large when it was unveiled ...
Acknowledging that “we should have incorporated more of your feedback,” Unity says “we have heard your concerns, and we are making changes in the policy we announced to address them.” ...
Unity has rolled back some of the changes in a series of concessions aimed at placating developers. Among other changes, it raised the revenue threshold for games that will be charged the per ...
On top of this, Unity will also be making changes to pricing as well as the qualifying annual revenue thresholds, following the shift to a subscription-based model back in 2016. Speaking on today ...