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Functional and design documentation needs ownership and a place of its own in the software development cycle. Inexperienced staff can have multiple reasons to combine the documents, including: ...
In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few ...
We're a decade on from the undisputed greatest year in video gaming, a year in which we saw the release of the Tim Schafer designed Grim Fandango just one of 1998's many, many highlights. Schafer ...