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Some games are purposely trying to tell the story of discomfort, and the architecture and psychology of the spaces you’re called to interact with will do exactly that.
In video games like Control, Dark Souls, and Portal, architecture is telling us a story, and telling us how to play the game. Let’s look at how game designers are using architecture to ...
And when you coupled the console's unique architecture with its initial lack of decent English-language programming documentation, you ended up with a situation where desperate game devs would ...
Discover the latest Architecture news and projects on Video Game at ArchDaily, the world's largest architecture website. Stay up-to-date with articles and updates on the newest developments in ...
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