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References are incredibly important to us as UI designers. We spend a significant amount of time researching design patterns in games so that we might learn, reproduce and improve upon them in our ...
The Game UI Database, created by senior UI artist Edd Coates, is a repository that highlights the different approaches to user interface design in games.
Coates emphasises that UI is a complex beast that's very dependent on context. The genre, theme, style, and key information a game needs to present all dictate the fundamentals of your UI design.
The benefit of using diegetic UI is to make the player, not in-game character, more immersed in and integrated into the game itself. Far Cry 2 executed this by using in-game gadgets instead of a ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been ...
Koji Ise, lead UI designer on hit 2024 JRPG Metaphor: ReFantazio, joined Atlus in 2018 after spending a while working on website design in the advertisement space, as he explained at a GDC 2025 talk.
And yet, it’s one of the rare games that I have stayed up all night playing, even knowing I work the next day. When it gets its hooks into me, they dig in deep. Crusader Kings 3 is a strategy ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. Play ...
The Xbox Game Pass UI design also features a tab for day-one additions to the platform, a decision which might hint at dedication to start featuring more exclusive content.