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Enter loot boxes, skin betting, and other microtransactions that have become a controversial feature of many video games. But while the lines between entertainment and gambling have become blurry ...
More regulation is needed to limit gambling-like practices in video games, researchers have warned. A new study into the harmful risks of gambling on young people found loot boxes blurred the line ...
A new study of more than 1400 adults who gamble and play online video games has found loot box buying is associated with real-world gambling, video gaming addiction, and other mental health issues.
Several jurisdictions are talking about the possibility to classify loot box systems in certain games as gambling. While such regulations could meaningfully hurt games, I don't think this is going ...
In 2019, the Digital, Culture, Media and Sport Committee had already pushed for loot boxes to be regulated under the Gambling Act of 2005, which would have effectively banned them for children.