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More Than 40 of Vancouver's Talented Professionals Take the World Stage at the 52nd Annual SIGGRAPH Conference, an ...
From immersive installations and intelligent agents to generative pipelines and ethical design, SIGGRAPH 2025, is shaping the ...
This year marks the momentous 50th anniversary of SIGGRAPH conferences, the S pecial I nterest G roup on Computer Graph ics and Interactive Techniques. Since its inception in 1971, SIGGRAPH has ...
On March 18, students in the COMP_SCI 351-1: Intro to Computer Graphics course led by Northwestern Engineering’s Dietrich Geisler presented a public demonstration of their rasterization projects, ...
A total of 13 new technologies in computer graphics and interactive techniques, including 3-D graphics and animation, intuitive human-computer interaction technologies and neural signal processing ...
We are confident that we’ll deliver a strong SIGGRAPH 2020 that celebrates advancements and achievements in computer graphics and interactive techniques, and are optimistic that this new format ...
"Just as developers need tools to understand the performance of a CPU intensive application in order to modify the code for higher performance, so do those that develop interactive 3D computer ...
SIGGRAPH 2025 previewWorld’s biggest graphics conference returns to Canada with a heavy dose of neural rendering, immersive tech—and a few surprises still under wraps. SIGGRAPH 2025 is set to return ...
If there ever was a tool that could stimulate the imagination and profit from the intuition and creativity of John Tukey, it was computer graphics. John always saw graphics a being central to ...