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I also needed portability, and while the managed<-->CLR bridge will have to be rewitten, the Mono interface is fairly clean and easy, leaving a good chunk of the code in place.
Herb Sutter and Miguel de Icaza have recently weighed in on the tradeoffs made by C++ and the managed code from .NET or Java. Does increasing programmer productivity require a reduction in the perfor ...
There's been plenty of speculation about whether Microsoft will enable developers to create native games - using C/C++ - for Windows Phone 7. Ron Pessner, general manager, Xbox Live mobile was firm ...
It further suggests that backwards compatibility is almost entirely sacrificed; most current applications use native code, and for most developers that's no longer going to be an option.
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