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While it’s very true that the genre’s heyday was in the 1990s, when new LucasArts point-and-click games could top sales charts, the format has never gone away.
Point-and-click games don't have to weigh down your SSD or exhaust your graphics card, and they don't require a huge team or triple-A budget. They're usually small in scale, humble in appearance ...
Today, point-and-click games may seem anachronistic. Theyre misconstrued as clunky, slow, and needlessly complex. However, they were once the epitome of immersive games.