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asks players to work in pseudocode, where you don’t need the programming language itself but write out a general set of instructions (an algorithm) that you can later translate into the language ...
It has its own syntax, some of which is very similar to many actual programming languages. because pseudocode is similar to a programming language, it can be quickly and easily converted into an ...
assembly language programming, including instruction mnemonics, symbolic addresses, assembler directives, system calls, and macros, the usage of text editors, symbolic debuggers, and loaders, and the ...
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