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In protest of Unity’s new pricing model, a collection of 19 mobile developers has disabled Unity’s ad monetization in their games and urge other companies to follow suit.
Unity Personal and Unity Plus customers must pay $0.20 per install after reaching $200,000 of revenue in the past year and having more than 200,000 lifetime game installs. Unity Pro and Unity ...
Lastly, developers can download Megacity Metro, a demo that showcases how to build a 100+ player cross-platform multiplayer game in Unity end-to-end and experiment with all-new Unity 6 features.
Unity's website states that developers using Unity won't be charged an install fee until their game makes at least $200,000 in revenue and surpasses 200,000 installations.
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year.Indie ...
In response to the bomb Unity dropped, Terraria developer Re-Logic has stepped in to promote and support alternative open-source game engines that developers can use instead. In a post on X, the ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unity’s engine is one of a handful of software development tool sets in the video game industry. Developers can use the tools to create 3-D character models that can run, jump and shoot enemies ...