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If anything, C++ provides tools for avoiding them. E.g. using a string class will ensure your string buffer is never 1 byte too short. Using smart pointers will ensure you never try to access ...
Learning C++ : rule of thumb for when to use references and pointers? | Ars OpenForum - Ars Technica
So I've made my first tentative steps into C++, when all my previous experience has been with languages with dynamic memory management. I've started using SDL to put together a very simple game to ...
Many developers try to use references as much as they can because references can't be null, but you can't re-home a reference and get it to refer to something different, as you can with a pointer. So ...
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