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The game relies on 3D printed components and minimal electronics, limiting player input to two buttons and output to whatever a speaker stuck to an output pin from an ATtiny85 can generate.
he decided to stick another shift register and some resistors down on a breadboard with a controller cable connected directly to the chip. An Arduino is used to emulate the buttons presses.
264 and JPEG codecs support Support for the ESP-IDF was expected, but I’m more surprised about Arduino, since ESP32-P4 support in Arduino ESP32 is still a work in progress, with features such as MIPI ...
šŸŽÆšŸš€ šŸ“‚ This repository is a treasure trove of exciting projects built using various microcontrollers & embedded systems, including: šŸ”¹ Arduino šŸ¤– šŸ”¹ ESP8266 & ESP32 šŸ“¶ šŸ”¹ Raspberry Pi šŸ“šŸ’» šŸ”¹ ...and ...
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