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Algorithms and flowcharts are two tools a software developer uses when creating new programs. An algorithm is a step-by-step recipe for processing data; it could be a process an online store uses ...
In contrast, a data structure is a concrete implementation of one or more ADTs, similar to how Java classes implement interfaces. Examples of ADTs include Employee, Vehicle, Array, and List.
A general approach based on a genetic algorithm is now proposed to simulate grain boundaries and heterophase interfaces in multicomponent systems. The efficiency of the approach is demonstrated in ...
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