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Another result shows that, in the presence of a parameterized natural numbers object and an equational lifting monad, any uniform fixed-point operator is necessarily an iteration operator.
Description Switching a field type between an array/object and a primitive (like string, boolean, or number) ... Description Switching a field type between an array/object and a primitive (like string ...
WebGL Buffers can store multiple attributes per vertex using vertexAttribPointer().These attributes can be a 3D position, but also other additional data like a normal vector, a color or a texture ID.
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