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Any recommendations. I want to learn the mathematics, theory, and programming behind 3D graphics API's. I decided to purchase a book like this now due to the release of the PS2 Linux Kit, which ...
Any recommendations. I want to learn the mathematics, theory, and programming behind 3D graphics API's. I decided to purchase a book like this now due to the release of the PS2 Linux Kit, which ...
If we knew how much math goes into writing a video game, we might have paid more attention in math class. If you need a refresher, [Fletcher Dunn] and [Ian Parbery] have their book “3D Math P… ...
AUTHOR:André LaMothe PUBLISHER:SAMS, 2003 PAGE COUNT:1,759 That's right - 1,752 pages, a whole lot of code, a few chunks of math, and very little space wasted on pictures. Mr. LaMothe ...
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