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Like BufferBackedObject, but returns an array of BufferBackedObjects. If length is 0, as much of the buffer is used as possible. The array is populated lazily under the hood for performance purposes.
In GPU Gems3, chapter 39 section 39.2.4. There is a discussion about expanding the prefix sum calculation to “Arrays of an arbitrary size”. - lilyzhng/cuda-expand-prefix-sum-calculation ...
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