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WebGL Buffers can store multiple attributes per vertex using vertexAttribPointer().These attributes can be a 3D position, but also other additional data like a normal vector, a color or a texture ID.
JavaScript_basic_excercises Create exciting mini-JavaScript projects! 🖥️ Hacker Terminal with animated commands, 🧮 Faulty Calculator with random errors, 🎨 Random Color Boxes changing on click, 🔢 ...