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In recent years high-performance language models have demonstrated superior multitasking capabilities that can be applied to many domains. This breakthrough has spawned emerging research in robot ...
Behavior Trees (BTs), originated from the control of Non-Player-Characters (NPCs), have been widely embraced in robotics and software engineering communities due to their modularity, reactivity, and ...
BehaviorTree.ROS2 in my setup is using behaviortree_cpp v4, while the Humble version of navigation2 's nav2_behavior_tree is built with behaviortree_cpp v3. I copied the behavior tree XML files (e.g., ...