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Since in Unity we use LuaAsset and call DoStringAsync(luaAsset.text, luaAsset.name) the stack traceback will print the LuaAsset's name. This may not necessarily be unique. For instance: Lua stack ...
All containers allocated with Allocator.Temp on the same thread use a shared AtomicSafetyHandle instance. This is problematic when using NativeParallelHashMap, NativeParallelMultiHashMap, ...
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