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The picture above shows our game represented as a graph — a collection of points (called vertices) and segments between them (called edges). The dilemma you face exemplifies a simple but profound idea ...
For example, a puzzle could have nine letters, shapes, or colors instead of numbers. When graph theorists label the vertices, they call it a “coloring.” A sudoku puzzle begins with a partial ...
To illustrate the kinds of relationship that a hypergraph can tease out of a big data set — and an ordinary graph can’t — Purvine points to a simple example close to home, the world of scientific ...
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In theory, it cannot be ruled out that the algorithms might run for longer than the age of the universe. But in practice, ...
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