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Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
UPDATE (Oct. 9, 2023): After battering the firm's share price, cratering faith in the company, and rolling back many of the proposals, CEO John Riccitiello is retiring from Unity. Read more on ...
The ‘Unity Runtime Fee’ will come into effect on January 1, 2024, and will impact games which have passed certain thresholds. For anyone using Unity Personal or Unity Plus, their game must ...
Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
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For developers using Unity Pro or Unity Enterprise, games “that have made $1,000,000 USD or more in the last 12 months and have at least 1,000,000 lifetime game installs” will have to pay the fee.
Developers who use Unity's free services will be charged $0.20 (£0.16) every time their game is downloaded - but only if the game makes $200,000 in 12 months and is downloaded over 200,000 times ...
Unity has released a software suite called Muse that’s packed with AI to simplify the game creation process. These tools let you chat with a bot to get usable code and much more.
Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, unveiled a slate of new AI innovations and platfor ...