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Next up, open up your control script and create a public bool and a public float called jump and jumpheight respectively. Remember, you can set jumpheight from the inspector in Unity itself (I set ...
This is part two of a series demonstrating how to create an FPS for Android with Unity. This part looks at mobile controls, 3D terrain and moving targets.
Unity's "PolySpatial" development platform for visionOS is available in beta as of today, providing a way for developers to create and port over 3D experiences like games to Apple's Vision Pro ...
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