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Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the ...
Exclusive Game developers have battled each other for decades about whether voxels or polygons are best for game graphics. A voxel is volume element, a way of illustrating a 3D image without using ...
Siles was creating demos for competitions a couple of decades ago, and instead of going with what was used at the time — polygons — he asked what would be the right solution for computer graphics.
LaMothe, mathematician and computer scientist and author of the immensely well-received Tricks of the Windows Game Programming Gurus, has reprised that technohit with the same thing for 3D simulation.
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