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UCLA researchers have introduced a framework for synthesizing arbitrary, spatially varying 3D point spread functions (PSFs) using diffractive processors. This approach enables unique imaging ...
This project reimplements the core ideas of 3D Gaussian Splatting in a clean, minimalist Python codebase using NVIDIA Warp. It runs on both CPU and GPU with no CUDA setup, focuses on clarity and ...
NVIDIA Kaolin library provides a PyTorch API for working with a variety of 3D representations and includes a growing collection of GPU-optimized operations such as modular differentiable rendering, ...
Rev 1’s request for a comparison of how accuracy varies as function of PT versus how it varies with Gap has appeared in earlier publications (Stanford et al., 2010; Shankar et al., 2011; Salinas et al ...