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The Stack class is implemented using a set data structure to store ... making it suitable for solving puzzles and pathfinding problems efficiently. • The A* search algorithm with Euclidean distance ...
Abstract: The 8-puzzle problem is a well-known artificial ... effectiveness of the search process. We discuss the use of hybridization approaches, which combine different search or optimization ...
The 8-puzzle problem ... the A* algorithm removes the node with the smallest priority from the priority queue and processes it (by adding its children to both the game tree and the priority queue). To ...
Abstract: Many current engineering problems have been solved using ... A*, Breadth-First Search, Greedy, and Depth-First Search algorithms. We looked at several recent research publications on these ...
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