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A Sketch-Based Interface to Real-Time Strategy Games Based on a Cellular Automaton / Carlos A. Dietrich, Luciana P. Nedel and Joao L. D. Comba -- 1.7. Foot Navigation Technique for First-Person ...
This paper presents a Laser-SLAM algorithm which can be programmed in less than 200 lines C-language program. The first idea aimed to develop and implement a simple SLAM algorithm providing good ...
Cross-platform Hangman game built with .NET MAUI, featuring interactive gameplay, dynamic UI, and hangman progress visualization.
A Simple Hangman Program created for a C# Console Application. This program includes a winning screen, a limited amount of guesses, arrays and categories for words and a 10 second restart at the end ...
Schaum's outline of theory and problems of programming with C by Gottfried, Byron S., 1934- Publication date 1996 Topics C (Computer program language), C (Langage de programmation), C ...
Supermassive Games isn't just heading to a new frontier, but changing up how permanent choices can be too.
The algorithm is applied to two game-based hyperparameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled ...