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Setting up a Large Language Model (LLM) like Llama on your local machine allows for private, offline inference and experimentation.
The traditional 4B6B code is suitable for hard-decision decoding, however, when a soft decoder is used like in a serially concatenated architecture, that code becomes obsolete.
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When running scenes (or the full game) via the editor, rerunning the scene as you debug and change code is a frequent thing. While the editor settings Run.Window Placement options allow you to ...