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Path tracing is an extension of the ray tracing algorithm. It simulates many light paths per pixel and takes the average value to calculate the final color of each pixel. Whenever a ray hits a surface ...
The paper aims to make real-time path tracing possible with neural rendering. No, Intel isn’t introducing a DLSS 3 rival, but it is looking to leverage AI to render complex scenes.
Given that ray tracing is already incredibly demanding on current-generation hardware, resulting in the likes of A.I. upscaling, such as DLSS, to carry the load instead of the physical hardware ...
Path tracing end results aren’t perfect, however. They’re combined with denoising algorithms to clean up the resulting image, and the results are impressive.
Path tracing has been the 'gold standard' for 3D graphics since the late 80s. Now NVIDIA's doing it live.
On September 4, 2019, Luminous Productions unveiled “BackStage”, their latest tech demo that utilizes the next-gen real-time game graphics technology known as path tracing, at a conference for ...