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  1. Playlist: JavaScript Graphics Art | CodeHS

    Make your own graphics and drawings on the web using JavaScript. Learn how to use our JavaScript graphics library to make pictures by adding and modifying shapes to your canvas. …

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    • Animal Code

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  2. CodeHS-IntroIntoJavascript/3.6.1 JavaScript and Graphics Quiz

    (2023) Answers + Code to every quiz and assignment needed in the CodeHS course "Intro Into JavaScript" - gomezatl/CodeHS-IntroIntoJavascript

  3. CodeHS JavaScript Library

    This is documentation for all JavaScript helpers used for Graphics, Console and Data Structures. The Graphics module is used in all CodeHS JavaScript programs that draw to the canvas. An …

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    • Animal Code

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  4. CodeHS

    Learn to make your own graphics and drawings on the web using Javascript. This tutorial is of intermediate difficulty but designed for total beginners. Learn to make your own art with pixels …

  5. CodeHSGraphics - Documentation

    Feb 16, 2017 · Set up an instance of the graphics library. Options, primarily .canvas, the selector string for the canvas. If multiple are returned, we'll take the first one. If none is passed, we'll …

  6. Documentation - JavaScript Graphics | CodeHS

    Check out our full documentation for the CodeHS Graphics Library! You can visit the W3Schools CSS Colors page for a list of colors. x <= y if(x == y){ println("x and y are equal"); } if(x > 5){ …

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    • Animal Code

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  7. Using Graphics in JavaScript | Introduction to Computer Science

    We can use getWidth() and getHeight() to retrieve those values. Our first program will create some text and throw it into the canvas as text. It should look like: We want to first create new …

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    • Animal Code

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  8. CodeHS Javascript Assignment Answers - GitHub

    Aug 11, 2024 · Learning the first bits of JavaScript to control a little dog called Karel. Some of the later assignments are completed with no syntax errors but if my code gives a syntax error or …

  9. graphics/graphics.js - Documentation - static1.codehs.com

    The current instance * becomes accessible in the code. * @param {string} code - The code from the editor.

  10. Tutorial: Basic Graphics in JavaScript | CodeHS

    With the CodeHS canvas and graphics library, it’s very easy to add graphics and edit their properties (e.g. size, position, color, etc). We’ll discuss the following graphics objects right …

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    • Animal Code

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