
[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838
Apr 12, 2015 · Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. The mod was subsequently extended with …
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · This mod is deprecated. Please use Parallax Continued, available above ^ Parallax (Old) Parallax completely recreates the surfaces of the planets, from the environment …
[1.12.5] GPP Volumetrics and new Scatterer configs [1.0] Now with …
Dec 27, 2024 · GPP Volumetrics Horizons Volumetric Clouds support & updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to …
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
May 27, 2019 · Outer Planets Mod v2.2.11 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. About The Outer Planets Mod is a mod that expands the …
Scatterer for OPM - Kerbal Space Program Forums
Mar 18, 2025 · This is a scatterer dependancy for the Outer Planet Mod that aims to replace the outdated Pood's OPM-VO which no longer works on the latest KSP versions. It doesn't include …
v3.1.1 - KSP1 Mod Releases - Kerbal Space Program Forums
Jun 23, 2024 · JNSQ Volumetrics Volumetric Clouds & Updated Scatterer Configs for JNSQ Dependencies JNSQ ModuleManager EVE Release 4 & Scatterer Recommended mods …
Scatterer Black Sky, Disappearing Ocean, and Infinite Loading …
Aug 27, 2019 · Before I begin, here is my modlist: B9 Aerospace BDArmoryContinued Distant Object Enhancement Docking Port Alignment Indicator Environmental Visual Enhancements …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · Parallax Continued Parallax Continued is a complete rewrite and upgrade of my original mod 'Parallax'. It brings a full suite of performance enhancements with multithreading …
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · Scatter positions are transformed back into local space using the 'old quad' transform matrix Scatter positions are then transformed back into world space using the …
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · CollisionSettings { enableCollisions = true //EXPERIMENTAL: Enable or disable collisions (Low CPU impact). I cannot guarantee that as of this version that the colliders will …