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  1. Solved: Change Family Host Type - Autodesk Community

    Apr 11, 2014 · Therefore, Families that are hosted to a Face are necessary. Any of these element-specific Families can be converted to Face-Based with the following procedure: 1. Create a new Project and draw a Wall, Floor, or Ceiling - which ever element is an appropriate host. 2. Load in the desired Family and place one instance of each Type on the host ...

  2. Face selection not selecting the faces that I want

    Apr 25, 2019 · I'm totally new to this and can't find a solution anywhere about this problem. I'm trying to select faces however it will not select the faces that I want.

  3. Face based family loses host after grouping - Autodesk Community

    Mar 17, 2017 · Hello all, As the title says; I've made a face based family. When I group that family with its host everything is fine. But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation. Is there anyway to …

  4. change hosted family to non hosted family - Autodesk Community

    Jun 1, 2017 · Select the elements from the face based families (geometry, reference planes, parametric dimensions), CRTL+C, and CTRL+V align to view on the non-host family. Re-constrain and add whatever is missing.

  5. Solved: How do I flip/invert faces - Autodesk Community

    Mar 28, 2015 · With the "Normals" Menu removed from the Maya Hotbox, how do I flip faces? to get the correct face to show (not show black, but show gray).

  6. Solved: Remove Family host.... - Autodesk Community

    Jan 18, 2018 · If it is a face based family, you can still move it away from host manually. Make sure to tick the box "Disjoin" and untick the box "Constrain" when you initiate the move command.

  7. Solved: Is there a way to Merge Faces? - Autodesk Community

    Feb 20, 2017 · Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it. If the object is simple and has several faces on the same plane is there a way to merge these faces so I can bring the body closer to it's original state? I …

  8. [Question] How to create a face from vertices? (Very beginner …

    Jul 11, 2022 · 3ds Max Modeling forum [Question] How to create a face from vertices? (Very beginner question) Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding We are currently migrating data within this board to improve the community.

  9. MFnMesh: getFaceVertexIndex and getFaceAndVertexIndices

    Dec 6, 2018 · I think that the ID into any face-vertex array should be the same for a given faceIndex and vertexIndex. So you don't need separate functions to get the ID for any data stored per face-vertex, like color, binormal, etc. getFaceVertexColorIndex () can be used when you have a face-relative (local) vertex ID.

  10. Solved: Advances Skeleton Error - Autodesk Community

    Apr 19, 2023 · It is my first time that I have ever rigged and I am using Advanced Skeleton. At the moment I am doing the face rig and I am attempting a Joint type rig. In the Fit section where you select edge loops on your model and then select 'EyeLidOuter', 'EyeLidMain', 'EyeLidInner' etc I am encountering some...